![]() ![]() The setting stayed, but everything was pared back to a simpler, walking-simulator-style game: you'd pick up pieces of story about the island and its inhabitants, and end the game when you wanted. At the time, a lot of people were hyped for that Ruiner game – and then it came out and didn't do very much, and it seemed like the world was maybe done with top-down shooters." For the amount of time and budget they'd set themselves, it seemed like too much work, too. "I really like Castlevania: Rondo Of Blood's combat, where each fight feels like a little duel," Clarke Smith says. This time, it was a top-down shooter with a slower, more deliberate pace and an interlocking, Dark Souls-style world – an idea that brought the character of Akiko to life. ![]() Though that idea didn't pan out, Paradise was very much at the forefront of the pair's minds for their next concept.
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